Allen G. - Beginning Android 4


Allen G. - Beginning Android 4

Beginning Android 4

Год: 2012

Автор: Grant Allen

Издательство: Apress

ISBN: 1430239840

Язык: Английский

Формат: PDF

Качество: Изначально компьютерное (eBook)

Интерактивное оглавление: Да

Количество страниц: 575

Описание: Beginning Android 4 is your first step on the path to creating marketable apps for the burgeoning Android Market, Amazon's Android Appstore, and more. Google’s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow.

Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you’re not in the game yet, now is your chance!

Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you’ll be creating innovative applications involving multi-touch, multi-tasking, location-based feature sets using GPS.

You’ll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android 4 and get started!

What you’ll learn

Develop Java-based mobile applications and games for a wide range of phones and devices.

Create user interfaces using WebKit and the Android widget framework.

Build location- and map-based applications drawing on live feeds over the Internet.

Incorporate activities, services, content providers, and broadcast receivers into your applications.

Support multiple Android versions, multiple screen sizes, and other device-specific characteristics.

Build and experience the array of new WebM video and other multimedia APIs for Android and more.

Who this book is for

Beginning Android 4 is aimed at programmers new to Android application development who desire to create marketable applications for the burgeoning market of smartphone, tablet, and other Android device users.


About the Authors

About the Technical Reviewer



Part I: Core Concept

Chapter 1: The Big Picture

Chapter 2: How to Get Started

Chapter 3: Your First Android Project

Chapter 4: Examining Your First Project

Chapter 5: A Bit About Eclipse

Chapter 6: Enhancing Your First Project

Part II: Activities

Chapter 7: Rewriting Your First Project

Chapter 8: Using XML-Based Layouts

Chapter 9: Employing Basic Widgets

Chapter 10: Working with Containers

Chapter 11: The Input Method Framework

Chapter 12: Using Selection Widgets

Chapter 13: Getting Fancy with Lists

Chapter 14: Still More Widgets and Containers

Chapter 15: Embedding the WebKit Browser

Chapter 16: Applying Menus

Chapter 17: Showing Pop-Up Messages

Chapter 18: Handling Activity Lifecycle Events

Chapter 19: Handling Rotation

Chapter 20: Dealing with Threads

Chapter 21: Creating Intent Filters

Chapter 22: Launching Activities and Subactivities

Chapter 23: Working with Resources

Chapter 24: Defining and Using Styles

Part III: Honeycomb and Tablets

Chapter 25: Handling Multiple Screen Sizes

Chapter 26: Focusing on Tablets and Larger UIs

Chapter 27: Using the Action Bar

Chapter 28: Fragments

Chapter 29: Handling Platform Changes

Part IV: Data Stores, Network Services, and APIs

Chapter 30: Accessing Files

Chapter 31: Using Preferences

Chapter 32: Managing and Accessing Local Databases

Chapter 33: Leveraging Java Libraries

Chapter 34: Communicating via the Internet

Part V: Services

Chapter 35: Services: The Theory

Chapter 36: Basic Service Patterns

Chapter 37: Alerting Users via Notifications

Part VI: Other Android Capabilities

Chapter 38: Requesting and Requiring Permissions

Chapter 39: Accessing Location-Based Services

Chapter 40: Mapping with MapView and MapActivity

Chapter 41: Handling Telephone Calls

Chapter 42: Fonts

Chapter 43: More Development Tools

Part VII: Alternative Application Environments

Chapter 44: The Role of Alternative Environments

Chapter 45: HTML5

Chapter 46: PhoneGap

Chapter 47: Other Alternative Environments

Part VIII: The Ever-Evolving Android

Chapter 48: Dealing with Devices

Chapter 49: Where Do We Go from Here?