Richard Schrand - Practical Poser 8: The Official Guide

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Richard Schrand - Practical Poser 8: The Official Guide

Practical Poser 8: The Official Guide

Год: 2011

Автор: Richard Schrand

Жанр: CG 3D GRAPHICS

Издательство: Course Technology, a part of Cengage Learning

ISBN: 978-1-58450-697-3

Язык: Английский

Формат: PDF

Качество: Изначально компьютерное (eBook)

Интерактивное оглавление: Да

Количество страниц: 529

Описание: Do you want to take your Poser skills beyond the basics and put the new features of Poser 8 into practice right away? If so, you've come to the right place. "Practical Poser 8: The Official Guide" is an updated edition of this best-selling reference for intermediate to advanced Poser users. It teaches the tasks you want and need to know to get the most out of Poser 8 for achieving professional, commercial-quality work. This edition covers all of the new Poser features introduced in the new version of the software. Learn texturing and material techniques from a master texture artist, and explore the work of Poser pros in the beautiful color insert section!

Chapter 1 Everything Old Is New Again 1

Poser’s New Features 2

The New Graphical User Interface 2

Search Me 3

But You’re My Favorite 5

Where Your Content Lives 9

A Short Re-Pose 17

Chapter 2 Using Cameras 19

Camera Overview 20

Controlling What You See 25

Using the Camera Controls 25

Camera Parameters 27

Tutorials 30

A Short Re-Pose 45

Chapter 3 Mastering Lights and Shadows 47

An Illuminating Exploration of Light(ing) 48

Light Types 48

Reviewing the Light Controls 50

Casting Shadows 51

Shadowy Confluences 52

Light Parameters and Properties 54

Contents

ix

Tutorials 56

Adjusting Lights and Shadows 67

Using Photographs and Image-Based Lighting 72

A Short Re-Pose 82

Chapter 4 Creating Materials 83

Meet the Material Room 84

The Simple View 87

Tutorials 89

The Advanced View and a Discussion of Nodes 108

Using Nodes 113

A Short Re-Pose 121

Chapter 5 Creating Custom Faces 123

Face Room Overview 124

Face Shaping Tools 126

Texture Preview 128

Action Buttons 130

Matching the Head and Body 139

Variations on a Theme 139

A Short Re-Pose 148

Chapter 6 Working With Hair 149

Hair in All Its Forms 150

Strand Hair 152

Section 1: Hair Growth Groups 153

Section 2: Growth Controls 154

Section 3: Styling Controls 155

Section 4: Dynamics Controls 156

A Short Re-Pose 173

x Contents

Chapter 7 Working With Clothing 175

Types of Poser Clothing 176

Common Clothing Problems 177

Clothing Doesn’t Conform Correctly 177

Fixing Poke-Through 179

When Body Shapes Are Different 182

Posing Skirts 184

Using Body Handles 185

Posing Shoes 187

Clothing and MAT Files Don’t Load Correctly 188

Using the Cloth Room 190

Creating and Saving Dynamic Clothing 192

Calculating Simulations 200

A Short Re-Pose 205

Chapter 8 Creating Custom Morphs 207

What Are Morphs? 208

The Anatomy of a Morph 209

The Morphing Tools 227

Distributing Morphs 236

Avoiding Problems 238

A Short Re-Pose 239

Chapter 9 Creating Your Own Textures 241

Textures and Copyrights 242

Map Types 243

Texture Considerations 245

Creating Clothing Textures 246

Specular Maps 248

Transparency Maps 251

Raytraced Reflections and Reflecting Maps 252

Bump Maps 257

Displacement Maps 259

A Short Re-Pose 268

Contents xi

Chapter 10 UV Mapping 269

The What and Why of UV Mapping 270

Types of UV Maps 271

Using UVMapper Professional 274

Making Templates 290

UV Mapping with Maxon’s Body Paint 4/4.5 291

A Short Re-Pose 303

Chapter 11 Groups and Materials for Models 305

About Group Names 306

Decompressing an OBZ File 310

Using Poser’s Group Editor 311

Saving Grouped Objects for Later Use 317

Using Auto Group Editor to Map Grouped Models 319

Using UVMapper with Grouped Objects 325

A Short Re-Pose 329

Chapter 12 From Modeler to the Poser Library 331

Importing OBJ Files 333

Anatomy of a Smart Prop 341

Creating Conforming Clothing 347

Making a CR2 File 347

Removing Morphs from a CR2 349

Cleaning Up the CR2 357

A Short Re-Pose 360

Chapter 13 Joint Parameters and Dependencies 361

Adding Bones to a Figure: An Overview 362

Adding the Finger Bones 364

The Joint Editor 367

Setting Joint Orders 368

Renaming Joint Parameter Dials 370

xii Contents

Setting Joint Centers 370

Adjusting the Twist Axis 373

Working with Inclusion and Exclusion Angles 374

Using Bulge Settings 375

Adjusting Spherical Falloff Zones 377

Adjusting Joint Parameters for Clothing 378

Adding Bones to Clothing 378

Inclusion and Exclusion Angles for Clothing 380

Spherical Falloff Zones for Clothing 381

Setting Dependencies 382

A Short Re-Pose 390

Chapter 14 Animation Techniques 391

Getting Ready to Animate 392

Keyframes and Interpolation 395

Animation Layers 405

Animation Sets 408

General Animation Tips 409

Animation Timing 410

Loop Interpolation 411

Quaternion Interpolation 411

A Short Re-Pose 419

Chapter 15 More Animation Techniques 421

Using the Walk Designer 422

Blend Styles 423

Tweaks 424

Working in the Talk Designer 431

Biovision Hierarchy (BVH) Files 436

A Short Re-Pose 438

Contents xiii

Chapter 16 Rendering Options and Techniques 439

Building Faster Scenes 440

Rendering Environments 441

Sketch Renderer 442

Area Renders 442

Comparing Renders 445

Using the FireFly Renderer 446

Automatic Render Settings 446

Manual Render Settings 448

Additional Rendering Options 449

Saving Render Settings 451

Production Frame 453

Indirect Lighting 454

The Sketch Designer 462

A Short Re-Pose 466

Appendix A Content Providers 467

Appendix B Supported File Types 471

Appendix C Frequently Asked Questions 475

General Interface Questions 475

Building Scenes 476

Cameras 482

Lights and Shadows 484

Face Room 484

Hair Room 485

UV Mapping 485

Materials 486

Rendering 489

Index 493

Доп. информация: http://www.cengage.co.uk/

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